Above you see the main area of Squaring Circleville with unfinished sectors and completed ones.
Players, on their turn, can move their supervisor across Circleville and have two actions and, by executing them, place cubes of their colour in the main area. There are red or blue cube spots which represent deconstructing or constructing roads and buildings to be razed – which works by replacing them with a player cube. There are several alternative actions to choose from as well.
As soon as a sector’s last cube space is occupied by a player’s cube, a majority scoring is done and the sector is complete. A sector tile is then put onto it representing the completed version of the sector. Now, buildings or beautifications can be built or done on this.
By winning a sector majority scoring, erecting a building or beautifying a completed sector, players advance on one of the four quadrant tracks. The player who advanced the farthest on each track when Circleville is completely reshaped, will be awarded the maximum number of victory points for it.